Factsheet

Developer:
October Night Games
Based in Berlin, Germany

Founding date:
November, 2019

Website:
https://www.octobernight.games

Press / Business contact:
[email protected]

Social:
twitter.com/NightsInOctober
facebook.com/OctoberNightGame

Description

October Night Games is a digital tabletop game about witches, vampires, dark magic, unspeakable cults, dogs and cats. The game has a procedurally generated narrative and vintage hand-tinted silent movie aesthetics. Two groups of cultists confront each other: the Changers are summoning the Outer Gods, while the Keepers are trying to stop them. All cultists meet in a small town and prepare for the Final Ritual that takes place on Halloween's full moon. Each cultist has an animal familiar, and their combinations may differ from game to game, creating unpredictable alliances.

History

Development

The development of the game started in the summer of 2018 as a collaboration between developer Alexandr Wolodarskij and artist Angie Schuster, Berlin residents who used to experiment at game jams a couple of times before that. October Night Games is their first large project. In the autumn of 2018, a game designer from Dnipro Sasha Protasenya joined them as a mentor. At this point, our project became international. At the very beginning, we were going to develop a tabletop game, and then a video game. But in the spring of 2019, when most tabletop mechanics were ready, we decided to omit a couple of steps and release the video game first. So, we made the development of October Night Games our main job. That summer, the project was joined by composer Oskar Schuster who agreed to write the soundtrack for it. In November 2019 we received support from Medienboard Berlin-Brandenburg. In the spring of 2020 Sasha Protasenya, who has already been giving invaluable guidance to the project as a mentor, joined it as managing designer, bringing his company ProtaScenery to the project. So, we were accompanied by narrative designer Daria Izvekova, UI/UX designer Michael Gribkov, and project manager Tanya Kucherenko, who organized the workflow in our expanded team. Our latest reinforcement was environment artist Anastasiia Obydennova.

Release

We are launching our Kickstarter campaign on 16 August. The public demo will be on Steam at 23 August. The official release of the game is scheduled to be on Steam on 1 October 2020.

  • Files
  • Features

    • Unpredictable alignment of forces and unique narrative for every gameplay session. Each playthrough will provide tension, unexpected twists, intrigue, and suspicion.
    • Our players can utilize different tactical and strategic approaches. A complex gameplay system offers various abilities, magic mechanics, and crafting.
    • The battle system combines careful planning with random elements.
    • The atmosphere of classic old school retro-horror.
    • October Night Games can be played solo or with up to 5 friends in online multiplayer.

    Videos

    Trailer YouTube

    Narrated gameplay YouTube


    Images

    1.png
    October Night Games (64-bit Development PCD3D_SM5)  8_4_2020 5_30_13 AM.png
    2.png
    fight.png
    selectChar.png

    There are far more images available for October Night Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


    logo
    logo

    Team & Repeating Collaborator

    Alexandr Wolodarskij
    Jack of all trades

    Angie Siveria
    Artist, Character Designer

    Oskar Schuster
    Composer

    Sasha Protasenya
    Managing Designer

    Tanya Kucherenko
    Project Manager

    Michael Gribkov
    UI/UX Designer

    Daria Izvekova
    Narrative Designer

    Anastasiia Obydennova
    Artist, Environmental Designer


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks