October Night Games

October Night Games is a digital tabletop game for 1–6 players about witches, vampires, dark magic, unspeakable cults, dogs and cats. The game has a unique gameplay, vintage silent movie aesthetics and hand-drawn graphics. 

In October Night Games, two groups of cultists confront each other: the Changers want the Outer Gods to amend our realm, while the Keepers are trying to preserve status quo. Every time the world stands at the crossroads, it is up to them to decide its fate.

The most known of those choices are done in the night when Halloween coincides with the full moon. But there are other important dates, like Walpurgis Night. Cultists accompanied by their animal familiars meet in a small town and prepare for the final ritual. However, the team affiliation of the players will be unknown until the final showdown. 

The game is inspired by various literary sources, in particular by Roger Zelazny, H. P. Lovecraft, Bram Stoker, Abraham Merritt, Robert Bloch, and Gustav Meyrink. The game’s rituals reference both real-life and fictional occult schools. All main characters are created with direct or indirect references to classic horror literature or movies of the early 20th century. The most important visual inspiration for the game were movies by Georges Méliès and German expressionism, especially Cabinet of Dr. Caligari and Nosferatu.

WALPURGIS NIGHT – FREE CONTENT UPDATE

Walpurgis Night is quite similar to Halloween in many ways; in fact, it mirrors it. It is no coincidence that we scheduled on this date a major upgrade of graphics and gameplay.

Features

  • Literary inspirations: Roger Zelazny, H.P. Lovecraft, Abraham Merrit, Bram Stoker, Robert Bloch, and many others influenced our game’s procedurally generated narrative.
  • Dastardly characters: Pick your own character, ranging from a mad monk to vampires, witches and more. Each packs unique abilities such as astral projection and the ability to drain life.
  • Eldritch pets: Select your familiar, such as a loyal dog, a gossiping bat or a sneaky cat.
  • Social deduction: Work out who is friend or foe. Each side will have its one wand Holder, Book Master and Lamp Bearer.
  • Multiple locations: Travel the town, graveyard and hollow, looking for cursed ingredients for your alchemy and rituals.
  • Summon horrors: Call on Cthulhu and beings even more inscrutable with your rituals.
  • Make magic: Experiment with transmutation and craft essences using a challenging but accessible alchemy mechanic.
  • Cursed combat: Fight off ghouls and angry townsfolk using a unique dice combat system, and perhaps even capture a minion or potential sacrifice.
  • Stay alive: Keep your health, sanity and reputation intact – or there will be terrible consequences.
  • Solo and multiplayer: Mix of competitive and cooperative play, hex your enemies and aid those you believe to be on your side.
  • Atmospheric: Enjoy vintage hand-tinted silent movie aesthetics and an old school horror style soundtrack.
  • Multiple replays: the combination of characters, familiars and allegiances is randomly generated with each game, along with the procedurally generated story.

Team

Development Team
Alexander Wolodarskij:  Concept, Game Designer, Programmer
Angie Siveria:  Artist
Sasha Protasenya: Managing Designer
Oskar Schuster: Composer
Daria Izvekova: Narrative Designer
Michael Gribkov: UI/UX Designer
Tanya Kucherenko: Project Manager
Anastasia Obydennova: Environmental Artist
Almut Schwacke: Sound Designer

Special thanks
Maryna Voitsekhovska:  Proofreading, Testing
Maya Sinitsa: Proofreading
Margarita Rogova: SMM
Evgeniy Lukyanchuk: Occult Advice
… and many others!

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